Scum and Villany Sneak Peek (out on Nov 18th)
Chapter 1: Character Options; pages 4-35 [15.1% of content]
New Species:
-Blood Carver [‘pretty fast and agile and have a Deathstrike racial ability’]
-Clawdite
-Falleen [‘has Pheromone ability that targets Fortitude and does CT damage, which ultimately renders the target friendly instead of unconscious’]
-Gand
-Jawa
-Ryn
-Toydarian
-Ubese
New Talents and Talent Trees
Jedi
-one Sentinel Talent: Persistent Haze
Noble
-some Inspiration talents
-New Disgrace Talent Tree: Ambush, Castigate, Dirty Tactics, Misplaced Loyalty, Two-faced, Unreadable.
Soldier
-several Brawling talents
-several Weapon Specialist talents
Scoundrel
-several Fortune Talents
-several Misfortune Talents
-some Spacer talents
-some Slicer talents
Scout
-several Camouflage Talents
-several Fringer Talents
New Skill uses
-Deception: Cheat and others
-Mechanics: Booby Trap and others
-other skills.
27 new feats
-Clawdite Feat I: ‘adopt hidous appearance’
-Clawdite Feat II: ‘Change size’
-Superior Tech (create even better items; prereq: 9th level, Int 17, Tech Specialist)
-Deadly Sniper
-Burst of Speed (gives speed bonus, but you move down one step on the condition track)
-Resurgence
-Collateral Damage
-20 others
Prestige class Talents
Ace Pilot
-extra talents
Bounty Hunter
-three Bounty Hunting talents
-Gand Findsman Talent Tree: Findsman Ceremonies, Findman’s Foresight, Omens, Target Visions, and Temporal Awareness [non-Gand can be trained at GM’s approval]
Crime Lord
-new talents for Mastermind Talent tree: Bodygaurd I, II & III. Impel Ally III, Inspire Wrath, Shelter, Tactical Superiority, Tactical Withdrawal, Urgency, and Wealth of Allies
Master Privateer
-extra talents
Gunslinger
-extra talent
Assassin PrC (new!)
-Assassin Talent Tree (also includes some sniping talents)
-Genoharadan Talent Tree (imposes fear/demoralize opponents)
-Even-level ability: Mark [allows them to single out an opponent for additional damage]
-“The Assassin specializes in taking foes by surprise and its talents involve dealing extra damage, rendering foes flat-footed, moving foes along condition steps, shifting and sniping.”
Charlatan PrC (new!)
-Trickery Talent Tree (to distract and ambush foes)
Outlaw PrC (new!) [prereq: one Noble Disgrace Talent and/or possibly others]
-Outlaw Talent Tree (contains a number of combat options)
Chapter 2: Outlaw Tech; pages 37-67 [14.6% of content]
Information on upgrading systems
-based on assigning slots to gear which can be filled with enhancements.
-Universal enhancements (such as Cloaked, Spring-loaded, etc.)
-Weapon-based enhancements (Range Finder, Sniper Switch, etc.)
-Armor-based enhancements (HoloShroud, Shadowskin, etc.).
New Armors
New Weapons
New Starships
-Gymsnor-3 Freighter
-Kazelis Light Freighter
-Surronian Conqueror
-YT-1250
-YT-1930
-several varieties of Uglies
Section on customizing ships
-lengthy
-new? starship systems
-new? rules on upgrading which can result in unreliable systems (Millenium Falcon Style)
Chapter 3: Fringe Campaigns; pages 69-103 [16.6% of content]
-Section on running fringe campaings
-Campaign ideas
-All About fluff
Chapter 4: Fringe Elements; pages 105-131 [12.7% of content]
NPCs of note
-Zam Wesell
-Tyber Zann
-Prince Xizor
-Booster Terrik
-Boussh
-Jodo Kast
-Jorj Car’das
-possibly others
Organizations
-Black Sun
-Genoharadan (described as a 4,000 year old organization by the time of the Galactic Empire, so they span multiple eras)
-Hutt Kajidics
-Swoop gangs
-Thalassian Slavers
-Tenloss Criminal Syndicate
Archetypes
Chapter 5: Point Nadir; pages 133-157 [11.7% of content]
All about shadowports to use in your campaign
some NPC’s
-
new species
-Balosar
-Barabel
-Houk
-Wroonian
Chapter 6: Mini-adventures; pages 159-191 [15.6% of content]
Chapter 7: The Fell Star; pages 193-221 [13.7% of content]
An adventure which involves Point Nadir