Mechanics Untrained (Official Optional Rule)

To use Mechanics as described, you must be trained in the skill. You can make a Mechanics check untrained, but you can’t take 10 or take 20. Furthermore, if you fail at an untrained Mechanics check, the object in question moves -1 step on the condition track (or, if the object was already disabled, it is instead destroyed).

Wizards Community - Official Errata Compilation Thread

blog comments powered by Disqus